Monday, 30 November 2020

503 #7 Keying Out Shots #1

 Now the sets and character models were ready, I started keying out positions. I made sure all frames were stepped to keep the keys and not make in-betweens.

I started just making the keys for Rust Bucket, as he and the Peace-Keeper weren't going to physically interact until much later on, so understanding the timing with a single character would make timing out the Peace-Keeper easier. 

The first shot was fairly simple, as it was a run cycle with a sudden stop, and I already knew there was another run cycle in the short, so making sure this set of keys looked good would save a lot of work later. I found reference films of real life canine run cycles to understand the movement better, particularly the curving of the spine, how the head is held during sprints, and where the legs and paws are held in relation to each other throughout a sprint.

I blocked out the base cycle and went back to tweak any aspects I was unhappy with. Once I was happy, I duplicated keys and moved the model along the track until it reached the spot of the sudden stop. To make the sudden stop, I tried to keep in the momentum of the previous run, so he overshoots slightly and repositions his back paws.

Now the timing to establish the next main shot where Rusty moved was dependent on the Peace-Keeper, so I decided to start on him.

While keying out the entrance of the Peace-Keeper, I quickly noticed one of the joints in the spine was broken, so I informed Tom so he could work on a fix. Now knowing I would have to wait at least a day, I plotted out Lizzie's stand in model.

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