I am looking at
the evolution of 3D modelling in video games, across all consoles and genres. I
will look at models and environments of games that are available on the
internet, as well as first hand accounts of the games themselves in terms of animation,
gameplay in how the models interact with one another. I am attempting to create
a timeline of how 3D models have evolved in video games.
The question would be something along the line of "How have video games evolved, particularly in the realm of 3D modelling, animation, and graphics?" So far I have two web texts chronically the history of video games, but it is quite hard to find texts on the subject simply because it is such a recent medium, not even a century old.
https://teachinghistory.org/history-content/ask-a-historian/25764
https://www.history.com/topics/inventions/history-of-video-games
https://popculthq.com/2018/02/26/evolution-polygons-3d-video-game-graphics/
Some specific games I could use as case studies are Pacman, Donkey Kong, and Super Mario Brothers to establish the medium's start, then moving onto Doom, Starfox, and I, Robot for the shift to 3D and polygons in games, the finishing with Last of Us, Far Cry, and Horizon Zero Dawn. I may also may some mention of Elder Scrolls, Sims, and Spore for their character customisation and creator tools that allows the player to change their own character models and create objects and buildings.
I would like to create a short game as a practical response, but I don't think I could learn the Unreal Engine quick enough, so I may just do a partially animated video essay and create a couple 3D models based off my own characters.
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