Monday, 2 November 2020

501 #4/6 - Introduction to Research/Planning Practical

How have video games evolved, particularly in the realm of 3D modelling, animation, and graphics?

As the question suggests, I am looking at the evolution of 3D in video games, mainly at modelling, but also at the animation and graphics. Video games are one of the newest story telling mediums that have quite the history and have improved visually in such a short amount of time, I find it quite impressive and would like to go into the industry (in some of the more progressive studios preferably) after university.

I have a number of texts about the history of video games to start off with, including a Netflix documentary series and a couple game franchises as a case study to show progress within the same studio. I may replay some older games I have access to to compare to recent releases, but I doubt I'd be able to take notes without just getting sucked into the game.

The end product of the practical work will be a partially animated video essay with a 3D model of a character and an object to show the power of commercial 3D model software. I already have a turnaround sheet of a character that I intended to use as a modelling reference in ZBrush 2021 and I'll create the object in Maya 2019 as I find ZBrush is better for organic creatures and Maya better for non-organic objects.

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