Wednesday, 25 November 2020

501 Practical #2 - ZBrush Work

For the other half of my practical I sculpted a more organic creature, an altered bust of a character turnaround sheet I drew a while back. I sculpted it in ZBrush2021 to show the improvements of 3D technology, even publicly available, however I did not intend to texture or light the model as it was simply an exercise in modelling.

I did not model the mouth, hair, or jewellery as I am still inexperienced and have yet to learn how to do it, but I was able to create a base model.





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