Saturday, 14 November 2020

503 #5 Rust Bucket's Rig

Creating Rust Bucket's rig was a huge issue. I had to learn rigging from nothing as I only had a little 3D modelling experience at most. I watched a few YouTube series on learning Maya to understand how rigging in Maya worked.

Creating the basic rig wasn't too difficult, even creating IK joints for the legs as well as controllers, but we ran into a plethora of issues in parenting joints and painting weights. Rogue vertices, breaking faces and general technical issues were repeated, irritating problems that none of the group could seem to fix.

Both me and Tom attempted to fix the issues, but if we were able to fix one problem, there was a new problem to replace it. An example is a rouge vertex on the right 'elbow' joint, which initially seemed an easy enough fix, but if the file was re-opened it would be broken again, along with a growing number of vertices. There was a collection of issues like this which gained increased frustration from the entire team.

In the end, we had to request help from Matt to fix the rig, which he was able to do rather quickly. After much stress, we finally had a functioning rig!



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