When I started on the model, I was essentially having to relearn Maya's 3D modelling basics. In the beginning I blocked out some basic parts of Rust Bucket.
As I was working on the model, I tried to keep the polycount down as best I could, so the model ended up looking more blocky than the original design, but that wasn't much of an issue.
As I was working on the model, I realised that the best way to keep the polycount down was to alter some aspects of the original design other than making it more blocky. I changed the front legs to a single metal pole (beveled cube rather than a cylinder) and did the same for the feet. I also removed any of the degraded metal, leaving the rust to the texture to save the polycount and made each limb the same length to make the rigging and animation easier later.
I then continued on with making the rig. To do this, I had to learn rigging from the ground up, but was able to create a basic rig with controllers. Although, once I had to go into painting weights and skinning, I couldn't seem to understand it properly, so I handed the model over to Tom as he knew more on how to do it. I will go into more of what happened as we rigged in a separate post however.
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