Saturday, 28 November 2020

501 #7 - Update

Since I find practical work easier than writing, I started with the quicker half of the practical, the chair. I documented it's creation here: 

https://nm286308.blogspot.com/2020/11/501-5.html

I also have exact plans for the sculpting half of the practical with turnarounds (which is also in the post above)

I didn't neglect the written side, however, as I created a base structure for the essay as well as a list of games I am using for examples as well as franchises for case studies of graphical improvements

STRUCTURE;

Intro - quick overview of topic, beginning of gaming (non commercial history)

Sec1 - brief look at history of game graphics before 3D

Sec2 - look at 2.5D in commercial games (prelude to 3D)

Sec3 - look at beginning poly 3D in commercial games (80’s)

Sec4 - poly 3D games (00’s)

Sec5 - poly 3D games (10’s/20’s), talk abt rise of software available to individuals

Sec6 - 3D in the future


GAME EXAMPLES;


SpaceWar! (1962)

Space Invaders (1978)

Donkey Kong (1981)

Super Mario Brothers (1983)

Interceptor (1975)

Wolfenstein 3D (1992)

Doom (1993)

I, Robot (1983)

Quake (1996)

Quake 4 (2006)

Elder Scrolls Oblivion (2006)

Elder Scrolls Skyrim (2011)

The Last of Us (2013)

The Last of Us Part II (2020)

Far Cry (2004)

Far Cry: New Dawn (2019)

Horizon: Zero Dawn/Frozen Wilds (2017)

Horizon: Forbidden West (2021)

Cyberpunk 2077 (2020)

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