Since I find practical work easier than writing, I started with the quicker half of the practical, the chair. I documented it's creation here:
https://nm286308.blogspot.com/2020/11/501-5.html
I also have exact plans for the sculpting half of the practical with turnarounds (which is also in the post above)
I didn't neglect the written side, however, as I created a base structure for the essay as well as a list of games I am using for examples as well as franchises for case studies of graphical improvements
STRUCTURE;
Intro - quick overview of topic, beginning of gaming (non commercial history)
Sec1 - brief look at history of game graphics before 3D
Sec2 - look at 2.5D in commercial games (prelude to 3D)
Sec3 - look at beginning poly 3D in commercial games (80’s)
Sec4 - poly 3D games (00’s)
Sec5 - poly 3D games (10’s/20’s), talk abt rise of software available to individuals
Sec6 - 3D in the future
GAME EXAMPLES;
SpaceWar! (1962)
Space Invaders (1978)
Donkey Kong (1981)
Super Mario Brothers (1983)
Interceptor (1975)
Wolfenstein 3D (1992)
Doom (1993)
I, Robot (1983)
Quake (1996)
Quake 4 (2006)
Elder Scrolls Oblivion (2006)
Elder Scrolls Skyrim (2011)
The Last of Us (2013)
The Last of Us Part II (2020)
Far Cry (2004)
Far Cry: New Dawn (2019)
Horizon: Zero Dawn/Frozen Wilds (2017)
Horizon: Forbidden West (2021)
Cyberpunk 2077 (2020)
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