Tuesday, 19 May 2020

404 #9 - Looking Back

A final look back on the entire module.

I partially regret the angle I took for the final film project. If I were to go back, I think I would have gone with non-human characters, perhaps an actual hawk and maybe a mouse or rodent as the protagonist. I have never been spectacular with art of people, animation even less so, so I would have found it easier and it would have looked better I feel.

Throughout the module we also had to cater some inductions to relate to the 404 module, such as the 3D workshops, which I only found frustrating and irritating, as I did not enjoy doing any of the 3D work and it only made me resent the characters. We also had to try some various methods to assist us in the early parts of production, which I also did not like as I have my own methods to production that I like to use.

During the entirety of the 404 module, I have found which parts of productions I like most and which I don’t. I very much enjoy the writing and storyboarding parts of pre-production, especially first drafts as it’s the most open minded aspect of creation. I usually also like character design, but I found while making this film that I do not like designing human characters. Humans have a much bigger area of uncanny valley and same-face syndrome in their design and I have not had as much experience in studying the anatomy. I realised this pretty early on in the design stage, so I ended up designing The Hawk’s mask (who at the time did not have a name) to be like the raptor, which later influenced it’s name. The design of the mask ended up being a mix of low poly and masquerade ball type masks.

Animation-wise, I love doing the sketch layer of animation, both keys and in-betweens, as I find it to be the most raw, pure form of animation where everything is up for grabs in a way. Comparatively, I completely loathed doing the line work and colouring to a degree that majority of production delays were caused from procrastinating this section of the animation process. I very much found it to be like the difference between being the first to discover a new land versus a tourist.

I did actually like doing the editing, it’s something I find enjoyable, especially when I did the trailer for fun.

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