Sunday, 20 October 2019

403 Module Update #5 - Timing and Spacing

Greetings!

In this day's adventures in animation we looked at the most important part of animation, timing and spacing! We looked at easing in, easing out, and easy ease, which focuses on the spacing of each frame to create more realistic motion.
Below is our showcase of each type using a sharpener, first going from easing out, easing in, and finishing with easy ease. I feel it went pretty well, considering it was just a basic look at the types of timings and spacing in animation, although something that irritated me was a single frame that caught a group member's hand. I attempted to fix it, but the knowledge I have of Dragonframe is limited.

We then proceeded to have a go at timing the frames right with a simply blink animation of the characters we created earlier in another class. The only issue I found with the blink was the lighting, which made it harder to see the pencil, although I found only having two frames made the animation feel incredibly basic.




We were then tasked with creating a very simple animated action using between 6-12 frames. The first version was stretching each frame to 12 frames and running it at 24fps. This broke down the animation into a slide-show-esque scene that allowed us to have a 'control' scene for us to experiment on to find the correct timings to create a nicer look. I created a lovely scene here of Etra yawning.



After editing the timings, I had this better timed yawn. I then finished off by completely rendering Etra with lineart and colour!

I very much enjoyed animating Etra doing something I frequently do, and I can't wait to do more with Etra here :)

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