In this week's adventures in animation we looked at straight ahead animation vs pose to pose.
Generally I tend to do straight ahead animation, although I will occasionally work from simple storyboards, however the drawings from the boards won't be used as keyframes, rather simple outlines, so I found working with keyframes to be a bit more difficult as I am used to winging the timings and working back through it to fix anything.
To do straight ahead, I made a simple plasticine character (who I named Meatball) and initially made a very basic animation, then added tiny legs and tried some different motion, then added some arms and a tiny cowboy hat and tried some other motions.
I feel the animation was extremely basic and the frames weren't spaced properly.
Onto the pose to pose! I found it more difficult to work with, purely on unfamiliarity, but I feel it turned out quite well. I used a couple smear frames to exaggerate the animation and give it a more expressive feel.
I am very much looking forward to doing more of this!




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