3D Modelling in Games
Digital 3D is a very new medium. The first 3D models were created in the 1960's, only done by professionals in computer engineering and were purely mathematical rather than for entertainment. Sutherland's program Sketchpad was a revolutionary way to create 3D models and he later opened the first department of computer technologies in Utah, which has educated many professionals that have since developed the industry, such as the current head of Walt Disney Animation Studios; Edwin Catmull.
Battlezone was the first 3D game success released in 1980 that used vector graphics to create a sense of three dimensions. It was visually simplistic but so realistic at the time that the US Army used it for training purposes.
Games from this time were very simplistic because of the limited technology.
By the early 90's, 3D was improving, but still faced limitations, triangular polygons, blocky animation, practically no lip-syncing, and abysmal textures.
With improved technologies, 3D modelling can push to hyper-realistic standards, with better textures and infamously hard to model and animate things like fire and water becoming better looking and the way they interact with character models much more realistic.Prus. I (2016) What Is 3d Modeling? Things You’ve Got To Know Nowadays. Available at: https://archicgi.com/product-cgi/3d-modeling-things-youve-got-know/#:~:text=History%20of%203D%20Modeling,Sutherland%2C%20the%20creator%20of%20Sketchpad. (Accessed: 05/10/2020)
PC Plus (2010) The evolution of 3D games. Available at: https://www.techradar.com/uk/news/gaming/the-evolution-of-3d-games-700995/2 (Accessed: 05/10/2020)
Pluralsight (2014) Evolution of Animation in Video Games. Available at: https://www.pluralsight.com/blog/film-games/80s-now-evolution-animation-video-games (Accessed: 09/10/2020)
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