Tuesday, 5 November 2019

403 Module Update #10 - Secondary, Overlap, and Follow Through

Greetings!

In this week's continuing adventures in animation, we looked at using secondary, overlapping, and follow through animation to create a sense of weight and form in animation. Secondary animation is essentially additional action that articulates emotion, such as using hand movement to express while a character speaks. Overlapping animation is when certain parts of a character's body or their apparel moves at different rates to the main body to create an emphasis on movement, such as hair or long clothes bobbing as a character walks. Follow through animation is when parts of an object continues to move after the main body stops, such as hair continuing to move forward when the character stops

To test out these forms of animation we filmed a short, live video and augmented a piece of animation on it. I filmed my friend holding out his hand and directed him to look up, then down and move his hand as if something of moderate weight landed on it. I then animated a bird named 'Birb Blob' standing on his hand, jumping up and attempting to stay in the air before falling back down and hitting his hand before falling off again.


I also implemented a few other principles to make the animation look better, such as squash and stretch, anticipation, and using arcs in the movement.

If I was going to do this again, I would re-time the anticipation movement a little so it was built up more, I would also add a 'ball bounce' action after Birb Blob lands instead of falling off (that would require re-filming).

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